by pavan punja | Apr 24, 2026 | Balatro
Balatro launched in 2024, it immediately became a phenomenon. It combined poker scoring with roguelike deckbuilding and synergy stacking, creating something that felt both familiar and completely new. Every run challenged you to find broken combinations, every joker...
by pavan punja | Apr 23, 2026 | Clair Obscur
Clair Obscur: Expedition 33 won nine Game of the Year awards in 2025, it reminded players why turn-based RPGs can still feel fresh. The game combined stylish combat with deep character relationships, philosophical storytelling, and a world that rewarded exploration....
by pavan punja | Apr 14, 2026 | Slay the Spire
When Slay the Spire 2 was announced, it immediately caught attention because of what made the original so addictive. It wasn’t just a card game. It was about strategy, risk, and building powerful combinations over time. Every run felt different, every decision...
by pavan punja | Apr 3, 2026 | Baldurs Gate
When Baldur’s Gate 3 launched, it raised the bar for RPGs. It wasn’t just about combat or leveling up. It was about player choice. Every decision mattered, every dialogue had consequences, and every playthrough could be completely different. That mix of...
by pavan punja | Apr 2, 2026 | Elden Ring
When Elden Ring launched, it changed expectations for open-world RPGs. It wasn’t just about exploring a massive map. It was about discovery, challenge, and freedom. Every area hid secrets, every boss demanded skill, and the world didn’t guide you—it...