It Takes Two is an innovative co-op action-adventure game that revolves around the journey of Cody and May, a couple on the brink of divorce.
Transformed into dolls through magical means, they embark on a fantastical adventure guided by a whimsical narrator.
As Cody and May navigate through a variety of fantastical settings, each representing different aspects of their relationship, they learn to communicate, cooperate, and empathize with each other.
We take a look at each of the fascinating levels in which Cody and May must make their way through.
Spoiler Warning:
If you haven’t played the game or don’t wish to know the plot of the story, please stop reading from this point on.
1. The Shed
The journey begins in the mundane setting of a shed, but it quickly transforms into a whimsical world.
The Shed chapter introduces players to Cody and May, a couple on the brink of divorce.
As they magically become dolls, players navigate this chapter to grasp the mechanics of the game and the communication challenges their characters face.
The mundane shed evolves into a fantastical space, setting the tone for the imaginative adventure ahead.
2. The Tree
Entering the second chapter, players explore a vibrant and towering tree.
This chapter delves into the complexities of their relationship as Cody and May traverse through new environments, each reflecting different aspects of their lives.
The Tree chapter further solidifies the game’s core concept of cooperation, as players navigate through physics-based puzzles and overcome obstacles by coordinating their actions.
3. The Attic
The Attic chapter takes players to an attic filled with nostalgic items from Cody and May’s shared past.
Here, players confront their memories and emotional baggage, making it a poignant and introspective segment of the game.
The Attic chapter symbolizes the need to confront unresolved issues within relationships and highlights the importance of open communication.
4. The Garden
In The Garden chapter, the environment transforms into a lush and colorful landscape. Players encounter new mechanics and puzzles, enhancing the cooperative gameplay.
The Garden showcases the dynamic range of gameplay and visual design present throughout the game.
It serves as a reminder that even in the midst of challenges, beauty and growth can emerge.
5. The Snow Globe
The Snow Globe chapter transports players into a winter wonderland, where they encounter new challenges and puzzles.
This chapter symbolizes the colder aspects of relationships, reflecting icy tensions that can arise.
It’s a segment that emphasizes the need for patience and warmth to overcome challenges, reinforcing the game’s themes of cooperation and empathy.
6. The Clock
The Clock chapter introduces players to a mechanical clock tower, emphasizing the precision and timing required for teamwork.
As Cody and May navigate the gears and mechanisms, the chapter underscores the significance of synchronizing actions to progress.
This chapter’s setting provides an engaging platform for intricate puzzles that encourage close collaboration.
7. The Dollhouse
The Dollhouse chapter introduces a fantastical setting where Cody and May explore a massive dollhouse filled with dynamic environments.
This chapter explores themes of identity and perception within relationships, highlighting the different ways partners view each other.
Players manipulate the dollhouse to navigate challenges, symbolizing the malleability and complexity of relationships.
8. The Laboratories
The Laboratories chapter propels players into a scientific setting, filled with puzzles and experiments.
This chapter highlights the scientific precision required for teamwork, as players navigate through inventive challenges.
It showcases the importance of adaptability and experimentation in overcoming obstacles.
9. The Queen
In The Queen chapter, players explore a beehive, embodying the intricacies of a well-functioning partnership.
This segment emphasizes roles and responsibilities within relationships.
As Cody and May work together within the hive’s ecosystem, the chapter underscores the significance of shared goals and cooperation.
10. The Depths
The Depths chapter takes players underwater, delving into the depths of their emotions and fears.
This segment symbolizes vulnerability within relationships, as players face challenges that mirror their inner struggles.
The underwater environment adds an extra layer of complexity to the gameplay, requiring coordination and communication.
11. The Unfinished Book
The Unfinished Book chapter leads players through an unfinished story, mirroring the incomplete nature of Cody and May’s relationship.
Players navigate through an abstract world, facing challenges that reflect the uncertainties and ambiguities present in their partnership.
This chapter encourages players to work together to fill in the gaps and create their own narrative.
12. The Finale
The Finale chapter marks the culmination of Cody and May’s journey. This chapter brings together all the lessons and mechanics from previous chapters for a climactic showdown.
It represents the growth and transformation of their relationship, showcasing the progress they’ve made in understanding and supporting each other.
Final Words
Each chapter in It Takes Two is carefully designed to offer a distinct gameplay experience and advance the narrative.
As players progress through these chapters, they not only engage with creative gameplay mechanics but also witness the evolving dynamics of Cody and May’s relationship, making for a deeply immersive and emotionally resonant gaming experience.